As a Lead UI Artist at Ubisoft Leamington, I worked on Tom Clancy’s The Division 2 in co-development with Massive Entertainment and other Ubisoft studios, using a proprietary engine and toolset called Snowdrop.
A large part of my time is dedicated to managing UI Artists and maintaining communications among the different studios, but I still have the chance to do some hands-on work, helped by the high quality of the tools.